There were also several times I got knocked down with no enemies around/none that could reach me and it's just a chore to mash in those instances. If you get knocked down in a fight you'll be grabbed in short order barely get any stamina from mashing, and as your stam regen in grabs is way higher I feel there's not much point. I don't think mashing to increase stam regen when knocked down adds anything to the game I'd rather the base regen just be higher with no mashing. I feel that the cherubs shouldn't be able to grab you, but the lab slimes could trigger the animation for the ground trap in the lab. The black slimes in the lab and the stone cherubs can both "grab" you, but they can't start an animation, so they just knock you prone. The two slaver mobs in the ranch are particularly bad for this, as their grab transitions into a "death" H scene in about 2 seconds. I do think that insta kill/screen transition grabs need to be tweaked, given you have probably only have one chance to escape from them, if you have any chance at all. The fact that sex heals you a little and you can rally back health when you break out makes it like feel getting grabbed isn't too much of a punishment. Sex is now an actual part of the game, and the struggle system is a decent minigame. I'm almost done with a playthrough, and I really like how the mod changes the game for the most part.
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